Unity3D UI指引小手 世界坐标转UGUI坐标

    public class GuideManager : MonoBehaviour
    {
        public static GuideManager Instance = null;
        private RectTransform canvas;
        private RectTransform ImageRoot;
        private Animator handAnim;
        private readonly string stateName = "xxx";
        private void Awake()
        {
            Instance = this;
            DontDestroyOnLoad(this);
            canvas = GetComponent<RectTransform>();
            ImageRoot = transform.Find("ImageRoot").GetComponent<RectTransform>();
            handAnim = ImageRoot.Find("xxx").GetComponent<Animator>();            
        }

        private void Start()
        {
            GetComponent<CanvasScaler>().matchWidthOrHeight = x;
            ShowObj(false);
        }

        private void PlayGuideClickAnim()
        {
            if (handAnim != null)
            {
                handAnim.Play(stateName);
            }
        }

        private void ShowObj(bool isShow)
        {
            if (gameObject.activeSelf != isShow)
            {
                gameObject.SetActive(isShow);
            }
        }

        public void Show(GameObject worldTran, Camera renderCam)
        {
            var screenpoint = renderCam.WorldToScreenPoint(worldTran.transform.position);
            Vector2 position = Vector2.zero;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, screenpoint, null, out position))
            {
                ImageRoot.anchoredPosition = position;
            }
            ShowObj(true);
            PlayGuideClickAnim();
        }

        public void Show(GameObject uiTran)
        {
            Vector2 convertedPos = Vector2.zero;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, UIManager.uiCamera.WorldToScreenPoint(uiTran.transform.position), null, out convertedPos))
            {
                ImageRoot.anchoredPosition = convertedPos;
            }
            ShowObj(true);
            PlayGuideClickAnim();
        }

        public void Close()
        {
            ShowObj(false);
        }

        public void SetAnchoredPosition(Vector2 pos)
        {
            ImageRoot.anchoredPosition = pos;
        }
    }

 

 

 

 

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