Odin Inspector 系列教程 --- Inline Editor Attribute

InlineAttribute用于任何属性或字段,其类型继承自UnityEngine.Object。这包括组件和资产等。

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【InlineEditorObjectFieldModes.Boxed】属性以Box形式展示
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    [Title("Boxed / Default")]
    [InlineEditor(InlineEditorObjectFieldModes.Boxed)]
    public ExampleTransform Boxed;
【InlineEditorObjectFieldModes.Foldout】属性以折页形式展示
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    [Title("Foldout")]
    [InlineEditor(InlineEditorObjectFieldModes.Foldout)]
    public ExampleTransform Foldout;
【InlineEditorObjectFieldModes.CompletelyHidden】隐藏属性名称
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    [Title("Hide ObjectField")]
    [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
    public ExampleTransform CompletelyHidden;
【InlineEditorObjectFieldModes.Hidden】只有为null的时候才显示字段
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    [Title("Show ObjectField if null")]
    [ShowInInspector]
    [InlineEditor(InlineEditorObjectFieldModes.Hidden)]
    public ExampleTransform OnlyHiddenWhenNotNull;




4预览模式

【InlineEditorModes.FullEditor】
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    [InlineEditor(InlineEditorModes.FullEditor)]
    public Material FullInlineEditor;
【InlineEditorModes.GUIAndHeader】
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    [InlineEditor(InlineEditorModes.GUIAndHeader)]
    public Material InlineMaterial ;
【InlineEditorModes.SmallPreview】
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    [InlineEditor(InlineEditorModes.SmallPreview)]
    public Material[] InlineMaterialList = new Material[]
    {
    };
【InlineEditorModes.LargePreview】
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    [InlineEditor(InlineEditorModes.LargePreview)]
    public Mesh InlineMeshPreview ;
完整示例代码
using Sirenix.OdinInspector;
using UnityEngine;

public class InlineEditorAttributeExample : MonoBehaviour
{
    [Title("Boxed / Default")]
    [InlineEditor(InlineEditorObjectFieldModes.Boxed)]
    public ExampleTransform Boxed;

    [Title("Foldout")]
    [InlineEditor(InlineEditorObjectFieldModes.Foldout)]
    public ExampleTransform Foldout;

    [Title("Hide ObjectField")]
    [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
    public ExampleTransform CompletelyHidden;

    [Title("Show ObjectField if null")]
    [ShowInInspector]
    [InlineEditor(InlineEditorObjectFieldModes.Hidden)]
    public ExampleTransform OnlyHiddenWhenNotNull;

    [InlineEditor]
    public ExampleTransform InlineComponent ;

    [InlineEditor(InlineEditorModes.FullEditor)]
    public Material FullInlineEditor;

    [InlineEditor(InlineEditorModes.GUIAndHeader)]
    public Material InlineMaterial ;

    [InlineEditor(InlineEditorModes.SmallPreview)]
    public Material[] InlineMaterialList = new Material[]
    {
    };

    [InlineEditor(InlineEditorModes.LargePreview)]
    public Mesh InlineMeshPreview ;

}

更多教程内容详见:革命性Unity 编辑器扩展工具 --- Odin Inspector 系列教程

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