transform.rotation=Quaternion.Euler(x,y,z)
或者是transform.EulerAngles=new Vector(0.0,0.0,0.0)
IEnumerator A()
{
yield return new WaitForSeconds(5.0f);
//
this.transform.Rotate(0, -90, 0);
transform.DOMove(new Vector3(4, 0.5f, 4), 5);
}
void Start()
{
//人物朝向目标点,Rotate 常用来旋转的这里只执行一次,可以做为物体的朝向
this.transform.Rotate(0, 90, 0);
transform.DOMove(new Vector3(4, 0.5f, -4), 5f);//利用DOMove到坐标点停止下来
StartCoroutine(A());
}
如果你