NavMeshAgent 物体随机方向移动

using UnityEngine;
using System.Collections;

public class RandomFloorBotMovement : MonoBehaviour
{
 public Vector2 minimumCoordinates;
 public Vector2 maximumCoordinates;
 public Vector2 speedVariance;
 public Vector2 newDestinationTimeVariance;
 public Vector2 newSpeedTimeVariance;
	
	
 private NavMeshAgent nav;
 private float newDestinationTime;
 private float destinationTimer;
 private float newSpeedTime;
 private float speedTimer;
	
	
 void Awake ()
 {
  nav = GetComponent<NavMeshAgent>();
  SetRandomDestination();
  SetRandomSpeed();
 }
	

 void FixedUpdate ()
 {
  destinationTimer += Time.deltaTime;
  speedTimer += Time.deltaTime;
  
  if(destinationTimer >= newDestinationTime)
   SetRandomDestination();
  
  if(speedTimer >= newSpeedTime)
   SetRandomSpeed();
 }
	
	
 void SetRandomDestination ()
 {
  float newX = Random.Range(minimumCoordinates.x, maximumCoordinates.x);
  float newZ = Random.Range(minimumCoordinates.y, maximumCoordinates.y);
  nav.destination = new Vector3(newX, -1f, newZ);
  SetNewDestinationTime();
 }
	
 void SetRandomSpeed ()
 {
  nav.speed = Random.Range(speedVariance.x, speedVariance.y);
  SetNewSpeedTime();
 }
	
 void SetNewDestinationTime ()
 {
  newDestinationTime = Random.Range(newDestinationTimeVariance.x, newDestinationTimeVariance.y);
  destinationTimer = 0f;
 }
	
	
 void SetNewSpeedTime ()
 {
  newSpeedTime = Random.Range(newSpeedTimeVariance.x, newSpeedTimeVariance.y);
  speedTimer = 0f;
 }
}

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