ECS打包IL2CPP常用的Linker

来自官方的Entity演示程序

<linker>
    <assembly fullname="Unity.Collections" preserve="all" />
	<assembly fullname="Unity.Collections.Tests" preserve="all" />
	<assembly fullname="Unity.Burst.Tests" preserve="all" />
	<assembly fullname="Unity.Entities" preserve="all" />
	<assembly fullname="Unity.Entities.Hybrid" preserve="all" />
	<assembly fullname="Unity.Entities.Hybrid.Tests" preserve="all" />
	<assembly fullname="Unity.Entities.PerformanceTests" preserve="all" />
	<assembly fullname="Unity.Entities.Properties" preserve="all" />
	<assembly fullname="Unity.Entities.Properties.Tests" preserve="all" />
	<assembly fullname="Unity.Entities.StaticTypeRegistry" preserve="all" />
	<assembly fullname="Unity.Entities.Tests" preserve="all" />
	<assembly fullname="Unity.Entities.TestComponents" preserve="all" />
	<assembly fullname="Unity.Transforms" preserve="all" />
	<assembly fullname="Unity.Transforms.Hybrid" preserve="all" />
	<assembly fullname="Unity.Transforms.Tests" preserve="all" />
	<assembly fullname="Unity.Jobs" preserve="all" />
	<assembly fullname="Unity.Jobs.Tests" preserve="all" />
	<assembly fullname="Unity.ZeroPlayer" preserve="all" />
	<assembly fullname="Unity.ZeroJobs" preserve="all" />
	<assembly fullname="Unity.Rendering.Hybrid" preserve="all" />
	<assembly fullname="Unity.PerformanceTesting" preserve="all" />
	<assembly fullname="Unity.Mathematics" preserve="all" />
	<assembly fullname="Unity.Properties" preserve="all" />
	<assembly fullname="Unity.Burst" preserve="all" />
	<assembly fullname="Unity.Properties.Codegen" preserve="all" />
	<assembly fullname="Unity.Physics" preserve="all" />
	<assembly fullname="Unity.Physics.Authoring" preserve="all" />
	<assembly fullname="Unity.Physics.Samples" preserve="all" />
</linker>
<linker>
    <assembly fullname="UnityEngine">
		<type fullname="UnityEngine.Animator" preserve="all" />
		<type fullname="UnityEngine.Animation" preserve="all" />
		<type fullname="UnityEngine.MeshRenderer" preserve="all" />
		<type fullname="UnityEngine.MeshFilter" preserve="all" />
		<type fullname="UnityEngine.Renderer" preserve="all" />
		
	</assembly>

</linker>

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