Unity中JsonUtility对List<T>和Dictionary<Key,Value>的序列化

Unity5.3从开始追加的JsonUtility,但是对于List 和Dictionary不能被直接序列化存储


例如: 

数据模型

using UnityEngine;
using System;
using System.Collections.Generic;

[Serializable]
public class Enemy
{
    [SerializeField]
    string name;
    [SerializeField]
    List<string> skills;

    public Enemy(string name, List<string> skills)
    {
        this.name = name;
        this.skills = skills;
    }
}
实际使用


List<Enemy> enemies = new List<Enemy>();
enemies.Add(new Enemy("怪物1", new List<string>() { "攻击" }));
enemies.Add(new Enemy("怪物2", new List<string>() { "攻击", "恢复" }));
Debug.Log(JsonUtility.ToJson(enemies));

输出为:{}

输出是没有任何的json字符串。


在unity的官方网站,I SerializationCallbackReceiver继承的方法被提出,


// Serialization.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

// List<T>
[Serializable]
public class Serialization<T>
{
    [SerializeField]
    List<T> target;
    public List<T> ToList() { return target; }

    public Serialization(List<T> target)
    {
        this.target = target;
    }
}

// Dictionary<TKey, TValue>
[Serializable]
public class Serialization<TKey, TValue> : ISerializationCallbackReceiver
{
    [SerializeField]
    List<TKey> keys;
    [SerializeField]
    List<TValue> values;

    Dictionary<TKey, TValue> target;
    public Dictionary<TKey, TValue> ToDictionary() { return target; }

    public Serialization(Dictionary<TKey, TValue> target)
    {
        this.target = target;
    }

    public void OnBeforeSerialize()
    {
        keys = new List<TKey>(target.Keys);
        values = new List<TValue>(target.Values);
    }

    public void OnAfterDeserialize()
    {
        var count = Math.Min(keys.Count, values.Count);
        target = new Dictionary<TKey, TValue>(count);
        for (var i = 0; i < count; ++i)
        {
            target.Add(keys[i], values[i]);
        }
    }
}

使用


// List<T> -> Json ( 例 : List<Enemy> )
string str = JsonUtility.ToJson(new Serialization<Enemy>(enemies)); // 输出 : {"target":[{"name":"怪物1,"skills":["攻击"]},{"name":"怪物2","skills":["攻击","恢复"]}]}
// Json-> List<T>
List<Enemy> enemies = JsonUtility.FromJson<Serialization<Enemy>>(str).ToList();

// Dictionary<TKey,TValue> -> Json( 例 : Dictionary<int, Enemy> )
string str = JsonUtility.ToJson(new Serialization<int, Enemy>(enemies)); // 输出 : {"keys":[1000,2000],"values":[{"name":"怪物1","skills":["攻击"]},{"name":"怪物2","skills":["攻击","恢复"]}]}
// Json -> Dictionary<TKey,TValue>
Dictionary<int, Enemy> enemies = JsonUtility.FromJson<Serialization<int, Enemy>>(str).ToDictionary();



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