using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UGUIAdaptive : MonoBehaviour {
// Use this for initialization
void Start () {
float standard_width = 960f; //初始宽度
float standard_height = 420f; //初始高度
float device_width = 0f; //当前设备宽度
float device_height = 0f; //当前设备高度
float adjustor = 0f; //屏幕矫正比例
//获取设备宽高
device_width = Screen.width;
device_height = Screen.height;
//计算宽高比例
float standard_aspect = standard_width / standard_height;
float device_aspect = device_width / device_height;
//计算矫正比例
if (device_aspect < standard_aspect)
{
adjustor = standard_aspect / device_aspect;
}
CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();
canvasScalerTemp.matchWidthOrHeight = 0.5f;
//if (adjustor == 0)
//{
// canvasScalerTemp.matchWidthOrHeight = 1;
//}
//else
//{
// canvasScalerTemp.matchWidthOrHeight = 0;
//}
}
}
Unity UGUI 自适应
最新推荐文章于 2022-07-07 12:09:12 发布