<pre name="code" class="csharp">using UnityEngine;
using System.Collections;
public class billBroad : MonoBehaviour {
Transform Camera;
public bool fastenY;
// Use this for initialization
void Start () {
Camera = GameObject.FindGameObjectWithTag ("MainCamera").transform;
fastenY = true;
}
// Update is called once per frame
void Update () {
if(fastenY)
{
var p = Camera.rotation * new Vector3(0, 0, -1);
p.y = 0;
transform.LookAt(transform.position + p);
}
if(!fastenY)
{
var p = Camera.rotation * new Vector3(0, 0, -1);
transform.LookAt(transform.position + p);
}
}
}
BillBroad脚本
最新推荐文章于 2021-11-27 22:55:03 发布