using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class PetItemMove : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, ICanvasRaycastFilter
{
private static Transform canvasTra;
private Transform nowParent;//一般来说,物品是格子的子物体,nowParent记录的是当前物品属于哪个格子
private bool isRaycastLocationValid = true;//默认射线不能穿透物品
void Start()
{
}
public void OnBeginDrag(PointerEventData eventData)
{
if (canvasTra == null) canvasTra = GameObject.Find("Canvas").transform;
nowParent = transform.parent;
transform.SetParent(canvasTra);//将当前拖拽的物品置前
isRaycastLocationValid = false;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
GameObject go = eventData.pointerCurrentRaycast.gameObject;
if (go != null)
{
Debug.Log(go.name);
if (go.tag.Equals("Grid"))//放置到空格子
{
SetParentAndPosition(transform, go.transform);
}
else if (go.tag.Equals("PlayerPetItem"))//交换位置,注意可能需要把物品下的子物体的Raycast Target关掉
{
SetParentAndPosition(transform, go.transform.parent);
SetParentAndPosition(go.transform, nowParent);
}
else
{
SetParentAndPosition(transform, nowParent);
}
}
else
{
SetParentAndPosition(transform, nowParent);
}
isRaycastLocationValid = true;
}
private void SetParentAndPosition(Transform child, Transform parent)
{
child.SetParent(parent);
child.position = parent.position;
}
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
return isRaycastLocationValid;
}
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class PetItemMove : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, ICanvasRaycastFilter
{
private static Transform canvasTra;
private Transform nowParent;//一般来说,物品是格子的子物体,nowParent记录的是当前物品属于哪个格子
private bool isRaycastLocationValid = true;//默认射线不能穿透物品
void Start()
{
}
public void OnBeginDrag(PointerEventData eventData)
{
if (canvasTra == null) canvasTra = GameObject.Find("Canvas").transform;
nowParent = transform.parent;
transform.SetParent(canvasTra);//将当前拖拽的物品置前
isRaycastLocationValid = false;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
GameObject go = eventData.pointerCurrentRaycast.gameObject;
if (go != null)
{
Debug.Log(go.name);
if (go.tag.Equals("Grid"))//放置到空格子
{
SetParentAndPosition(transform, go.transform);
}
else if (go.tag.Equals("PlayerPetItem"))//交换位置,注意可能需要把物品下的子物体的Raycast Target关掉
{
SetParentAndPosition(transform, go.transform.parent);
SetParentAndPosition(go.transform, nowParent);
}
else
{
SetParentAndPosition(transform, nowParent);
}
}
else
{
SetParentAndPosition(transform, nowParent);
}
isRaycastLocationValid = true;
}
private void SetParentAndPosition(Transform child, Transform parent)
{
child.SetParent(parent);
child.position = parent.position;
}
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
return isRaycastLocationValid;
}
}