using System;
using UnityEditor;
class MyAllPostprocessor : AssetPostprocessor
{
public static event Action OnAssetsChanged;
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
OnAssetsChanged?.Invoke();
}
}
资源变化回调 asset change callback
最新推荐文章于 2023-04-06 17:07:06 发布
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