UnityEditor 打开对应类

编辑器查找类,并打开:


public class EventGraphAction {

    private static Dictionary<string, string> ClassFiles = null;

    public static bool OpenInEditor(string className)
    {
        if (ClassFiles == null)
        {
            ClassFiles = new Dictionary<string, string>();
            DirSearch("Assets/");
        }

        foreach (KeyValuePair<string, string> entry in ClassFiles)
        {
            if (entry.Key.Equals(className))
            {
                OpenClass(entry.Value);
                return true;
            }
        }
        return false;
    }

    public static void OpenClass(string classPath)
    {


#if UNITY_EDITOR

        string AssetPath = classPath.Substring(Application.dataPath.Length, classPath.Length - Application.dataPath.Length);
        AssetPath = "Assets" + AssetPath;


        string guid = AssetDatabase.AssetPathToGUID(AssetPath);

        //  AssetDatabase.OpenAsset()

        // Check is Script Inspector 2 installed first...
        // Should be in the same assembly as your CodeArchitectureHelper class (or any other C# Editor class)

        var si2WindowType = System.Type.GetType("FGCodeWindow");
        if (si2WindowType != null)
        {

            var openAssetInTab = si2WindowType.GetMethod("OpenAssetInTab", new System.Type[] { typeof(string), typeof(int) });
            if (openAssetInTab != null)
            {
                openAssetInTab.Invoke(null, new object[] { guid, -1 });
                return;
            }

        }

        UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(classPath, 0);
#endif
    }

    private static void DirSearch(string sDir)
    {
        try
        {
            DirectoryInfo dir = new DirectoryInfo(sDir);

            foreach (DirectoryInfo d in dir.GetDirectories())
            {
                foreach (FileInfo f in d.GetFiles())
                {
                    if (f.Extension == ".cs")
                    {
                        string name = f.Name.Substring(0, f.Name.Length - 3);
                        ClassFiles.Add(name, f.FullName);
                    }
                }
                DirSearch(d.FullName);
            }
        }
        catch (System.Exception excpt)
        {
            Debug.LogWarning(excpt.Message);
        }

    }

}
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