void Director::changeWinSize( Size size )
{
getOpenGLView()->setFrameSize(size.width ,size.height);
_winSizeInPoints = size;
setProjection(cocos2d::Director::Projection::_2D);
}
{
getOpenGLView()->setFrameSize(size.width ,size.height);
_winSizeInPoints = size;
setProjection(cocos2d::Director::Projection::_2D);
}