2021-2-4
BP_PawnSekiro(主角的蓝图)
大致构造如下
1、CheckForGrapplePoint (注:两单位向量点乘积为1时,方向完全相同)
2、ActivateGrapplePoint
3、DeactivateGrapplePointRef (DeactivateThePastGrapplePoint,Call it when :no nodes in range/sight;line trace detects sth between camera and grapple point,即当前Grapple point该被舍弃时调用 )
4、RopeVisibility
5、MoveRope
6、GrapplingMovement
7、StartGrapplingMovement
8、ResetMovement
4-8与动画相关较多,涉及到具体的动作设计,Control rig,动画蒙太奇等,日后填坑
事件图表
Tick:每一帧检查GrapplePoint,然后做相应动作
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