在我的Unity游戏中,我有一个车辆预制件与Edy的车辆物理资产一起工作 . 我试图在GameObject的位置和旋转上实例化一个选定的车辆预制件 .
在我的场景中运行我的代码以生成车辆时,我收到此错误
ArgumentException:要实例化的Object为null ArgumentException:要实例化的Object为null . UnityEngine.Object.CheckNullArgument(System.Object arg,System.String message)(at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:239)UnityEngine.Object.Instantiate(UnityEngine.Object original,Vector3 position ,Quaternion rotation)(在C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:151)UnityEngine.Object.Instantiate [VehicleController](EVP.VehicleController原始,Vector3位置,四元数旋转)(在C:/ buildslave / unity / build / Runtime / Export / UnityEngineObject.cs:206)VehicleSpawner.spawnVehiclesInFirstGarage()(在Assets / Scripts / VehicleSpawner.cs:44)HandleGarage.Start()(在Assets / Scripts / HandleGarage.cs:59)