///获取动画状态机animator的动画clip的播放持续时长
public static class AnimatorExt
{
public static float GetClipLength(this Animator animator,string clip)
{
if(null== animator || string.IsNullOrEmpty(clip) || null== animator.runtimeAnimatorController)
return 0;
RuntimeAnimatorController ac = animator.runtimeAnimatorController;
AnimationClip[] tAnimationClips = ac.animationClips;
if( null == tAnimationClips || tAnimationClips.Length <= 0) return 0;
AnimationClip tAnimationClip ;
for (int tCounter = 0 ,tLen = tAnimationClips.Length; tCounter < tLen ; tCounter ++)
{
tAnimationClip = ac.animationClips[i];
if(null != tAnimationClip && tAnimationClip.name == clip)
return tAnimationClip.Length;
}
return 0F;
}
}
Unity3D中通过Animator动画状态机获取任意animation clip的准确播放持续时长
最新推荐文章于 2024-05-25 17:10:42 发布