void Update () {
if (LoGo != null)
{
//物体以世界坐标自身旋转
LoGo.transform.Rotate(LoGo.transform.up * Time.deltaTime * Speed);
}
}
void Update () {
if (LoGo != null)
{
//物体以自身坐标自身旋转
LoGo.transform.Rotate(Vector3. forward* Time.deltaTime * Speed);
}
}