public GameObject shili1;//要实例化的物体
public void OnBtn1()
{
OnHui();
lizi = Instantiate(shili1);//实例化物体
lizi.transform.parent = game.transform;//实例化的物体变成子物体
lizi.transform.localPosition = new Vector3(0, 0, 0);//设置位置
lizi.transform.localRotation = Quaternion.identity;//设置角度
GameObject tong = shili1.transform.Find("Tong1").gameObject;//找到某物体
tong.GetComponent<BoxCollider>().enabled = true;//某物体组件取消
print(tong.name);
}