using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
//随意挂载
public class MapController : MonoBehaviour, IDragHandler, IPointerDownHandler
{
[SerializeField] private Transform image;//所要控制的UI
public RectTransform canvas;//所在canvas
private RectTransform curRecTran;
private void Start()
{
curRecTran = transform.GetComponent<RectTransform>();
}
Vector3 offet;
/// <summary>
/// 记录初始手的位置以及地图中心的向量差
/// </summary>
/// <param name="eventData"></param>
public void OnPointerDown(PointerEventData eventData)
{
if (Input.touchCount == 1)
{
Vector3 mouseDown;
//屏幕坐标转世界坐标
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(curRecTran, eventData.position,
eventData.pressEventCamera, out mouseDown))
{
offet = curRecTran.position - mouseDown;
}
}
}
/// <summary>
/// 移动
/// </summary>
/// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData)
{
if (Input.touchCount == 1)
{
if (RectTransformUtility.RectangleContainsScreenPoint(canvas, eventData.position))
{
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(curRecTran, eventData.position,
eventData.pressEventCamera, out globalMousePos))
{
curRecTran.position = globalMousePos + offet;
}
}
}
}
//放大缩小
private bool isTwoTouch;
private Vector3 firstTouch;
private Vector3 secondTouch;
private float twoTouchDistance;
private float lastDistance;
void Update()
{
//缩放代码
if (Input.touchCount > 1)
{
//当第二根手指按下的时候
if (Input.GetTouch(1).phase == TouchPhase.Began)
{
isTwoTouch = true;
//获取第一根手指的位置
firstTouch = Input.touches[0].position;
//获取第二根手指的位置
secondTouch = Input.touches[1].position;
lastDistance = Vector2.Distance(firstTouch, secondTouch);
}
//如果有两根手指按下
if (isTwoTouch)
{
//每一帧都得到两个手指的坐标以及距离
firstTouch = Input.touches[0].position;
secondTouch = Input.touches[1].position;
twoTouchDistance = Vector2.Distance(firstTouch, secondTouch);
//当前图片的缩放
Vector3 curImageScale = new Vector3(image.localScale.x, image.localScale.y, 1);
//两根手指上一帧和这帧之间的距离差
//因为100个像素代表单位1,把距离差除以100看缩放几倍
float changeScaleDistance = (twoTouchDistance - lastDistance) / 100;
//因为缩放 Scale 是一个Vector3,所以这个代表缩放的Vector3的值就是缩放的倍数
Vector3 changeScale = new Vector3(changeScaleDistance, changeScaleDistance, 0);
//图片的缩放等于当前的缩放加上 修改的缩放
image.localScale = curImageScale + changeScale;
//控制缩放级别
image.localScale = new Vector3(Mathf.Clamp(image.localScale.x, 0.5f, 10f), Mathf.Clamp(image.localScale.y, 0.5f, 10f), 1);
//这一帧结束后,当前的距离就会变成上一帧的距离了
lastDistance = twoTouchDistance;
}
//当第二根手指结束时(抬起)
if (Input.GetTouch(1).phase == TouchPhase.Ended)
{
isTwoTouch = false;
firstTouch = Vector3.zero;
secondTouch = Vector3.zero;
}
}
}
}
unity手机端ui的跟随手指移动以及双手缩放
最新推荐文章于 2024-06-04 11:22:56 发布