using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Text;
public class Testinput : MonoBehaviour {
// Use this for initialization
void Start () {
string str = "老外1a";
int count = Encoding.Default.GetByteCount(str);//一个汉字 三个字节 一个字母一个
byte[] bytes = Encoding.Default.GetBytes(str);
int size = 0;
int wantCount = 0;//实际长度 一个汉字两个字节 一个字母一个
for (int i = 1; i <= bytes.Length; i++)
{
size = (int)(bytes[i - 1]);
if (size <= 128)
{
wantCount = wantCount + 3;
}
else
{
wantCount = wantCount + 2;
}
}
Debug.Log(wantCount/3);
}
}
lua
--返回当前字符实际占用的字符数 一个字母代表一个字符 一个汉字代表两个字符(3)
function PnlModifyArmyNameVM:SubStringGetByteCount(str, index)
local curByte = string.byte(str, index)
local byteCount = 1;
if curByte == nil then
byteCount = 0
elseif curByte > 0 and curByte <= 127 then --字母
byteCount = 3
else
byteCount = 2
end
return byteCount;
end