Unity通过指定文件夹路径采用二进制绘制加载图片

通过文件夹路径读取图片,图片可以不改成Sprite格式,但是当该文件夹下有大量图片会卡顿

void SelectSata()
    {
        print(TopText.text.ToString());
        switch (TopText.text.ToString())
        {
            case "猪":
                Path = "Assets/AssetsPackage/Texture/Images/猪/猪水平切";
                print("猪猪");
                LoadImages(Path);
                ShowCurrentImage();

                break;
            case "马":
                Path = "Assets/AssetsPackage/Texture/Images/马/马水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "牛":
                Path = "Assets/AssetsPackage/Texture/Images/牛/牛水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "羊":
                Path = "Assets/AssetsPackage/Texture/Images/羊/羊水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "鸡":
                Path = "Assets/AssetsPackage/Texture/Images/鸡/鸡水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "狗":
                Path = "Assets/AssetsPackage/Texture/Images/狗/狗水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "猫":
                Path = "Assets/AssetsPackage/Texture/Images/猫/猫水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            case "兔":
                Path = "Assets/AssetsPackage/Texture/Images/兔/兔水平切";
                LoadImages(Path);
                ShowCurrentImage();
                break;
            default: Debug.LogError("起始字段有误"); break;
        }

    }
    //加载图片并添加到列表中
    void LoadImages(string imagepath)
    {
        string[] files = Directory.GetFiles(imagepath, "*.png");//获取文件
        if (files.Length > 0)
        {
            Sum = files.Length;//获取图片总数
            print(Sum);
        }
        else
        {
            print("folder does not contain any .png files");
        }
        print(imagepath);
        Sum = files.Length;//获取图片总数
        sliderLine.maxValue = Sum - 1;
        foreach (string file in files)
        {
            byte[] data = File.ReadAllBytes(file);//读取文件数据
            Texture2D texture = new Texture2D(2, 2);
            texture.LoadImage(data);
            Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
           // spriteList.Add(sprite);
        }
    }
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