ui随着三D的物体运动,类似血条
使用 Camera.main.WorldToScreenPoint方法将3D坐标,再加上offset,你想加在3D物体的偏移。
screenPos = Camera.main.WorldToScreenPoint (this.transform.position);
SelectPanel.transform.position = screenPos + offset;
ui随着三D的物体运动,类似血条
使用 Camera.main.WorldToScreenPoint方法将3D坐标,再加上offset,你想加在3D物体的偏移。
screenPos = Camera.main.WorldToScreenPoint (this.transform.position);
SelectPanel.transform.position = screenPos + offset;