public IEnumerator DownSprite1(Image image, string url)
{
image.sprite = null;//初始化
UnityWebRequest wr = new UnityWebRequest(url);
DownloadHandlerTexture texD1 = new DownloadHandlerTexture(true);
wr.downloadHandler = texD1;
yield return wr.SendWebRequest();
try
{
int width = 1920;
int high = 1080;
if (!wr.isNetworkError)
{
Debug.Log("开始画图");
Texture2D tex = new Texture2D(width, high);
tex = texD1.texture;
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
image.sprite = sprite;
}
}
catch
{
Debug.Log("还没有图");
}
}