GUILayout.Label也可以支持Texture
之前一直不知道,GUILayout.Label 函数是支持 Texture 的,玩 The Illustrated Nature 的时候才发现。
代码好简单,如下:
namespace IL3DN
{
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(IL3DN_Wind))]
public class IL3DN_WindEditor : Editor
{
SerializedProperty Wind;
SerializedProperty WindStrenght;
SerializedProperty WindSpeed;
SerializedProperty WindTurbulence;
SerializedProperty Wiggle;
SerializedProperty LeavesWiggle;
SerializedProperty GrassWiggle;
Texture2D IL3DN_WindLabel;
Texture2D IL3DN_LeavesLabel;
void OnEnable()
{
Wind = serializedObject.FindProperty("Wind")