UGUI在InputField里即使设置了Navigation也是不可以用键盘切换上下,所以自己写了个组件实现这个功能
前提条件是要在InputField里设置Navigation,也就是必须能找到上一个控件和下一个控件
前提条件是要在InputField里设置Navigation,也就是必须能找到上一个控件和下一个控件
然后将以下脚本挂在需要切换的InputField上,用Tab和Shift+Tab切换:
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- public class InputNavigator : MonoBehaviour, ISelectHandler, IDeselectHandler
- {
- EventSystem system;
- private bool _isSelect = false;
- void Start()
- {
- system = EventSystem.current;
- }
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Tab) && _isSelect)
- {
- Selectable next = null;
- if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
- {
- next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();
- if (next == null) next = system.lastSelectedGameObject.GetComponent<Selectable>();
- }
- else
- {
- next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
- if (next == null) next = system.firstSelectedGameObject.GetComponent<Selectable>();
- }
- if (next != null)
- {
- InputField inputfield = next.GetComponent<InputField>();
- system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
- }
- else
- {
- Debug.LogError("找不到下一个控件");
- }
- }
- }
- public void OnSelect(BaseEventData eventData)
- {
- _isSelect = true;
- }
- public void OnDeselect(BaseEventData eventData)
- {
- _isSelect = false;
- }
- }