ComputeDirectionalShadowMatricesAndCullingPrimitives这个函数到底在干嘛????

函数原型:
public bool ComputeDirectionalShadowMatricesAndCullingPrimitives(
int activeLightIndex,
int splitIndex,
int splitCount,
Vector3 splitRatio,
int shadowResolution,
float shadowNearPlaneOffset,
out Matrix4x4 viewMatrix,
out Matrix4x4 projMatrix,
out Rendering.ShadowSplitData shadowSplitData);

Parameters
activeLightIndex The index into the active light array.
splitIndex The cascade index.
splitCount The number of cascades.
splitRatio The cascade ratios.
shadowResolution The resolution of the shadowmap.
shadowNearPlaneOffset The near plane offset for the light.
viewMatrix The computed view matrix.
projMatrix The computed projection matrix.
shadowSplitData The computed cascade data.

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