using UnityEngine;
using System.Collections;
public class fire_yu : MonoBehaviour {
public GameObject yu;
public Camera c;
public Camera c1;
public Transform ui;
public Transform player;
public float speed=8;
bool ismove;
GameObject g;
float dt;
bool isfire;
// Use this for initialization
// IEnumerator Start () {
// yield return new WaitForSeconds (speed);
//
//
// }
// Update is called once per frame
void Update () {
// if(player!=null)
// transform.position = Vector3.Lerp (transform.position,new Vector3(transform.position.x,player.position.y,transform.position.z),Time.deltaTime);
if (ismove&&g!=null) {
g.transform.position=new Vector3(g.transform.position.x,transform.position.y,g.transform.position.z);
float y = c.WorldToScreenPoint (transform.position).y;
ui.position = c1.ScreenToWorldPoint (new Vector3(c1.WorldToScreenPoint(ui.position).x,y,0));
}
if(!isfire){
dt += Time.deltaTime;
if (dt > speed) {
fire();
dt=0;
isfire=true;
}
}
}
public void fire(){
if(player!=null){
transform.position = new Vector3(transform.position.x,player.position.y,transform.position.z);
}
float y = c.WorldToScreenPoint (transform.position).y;
ui.position = c1.ScreenToWorldPoint (new Vector3(c1.WorldToScreenPoint(ui.position).x,y,0));
ui.gameObject.SetActive (true);
g=(GameObject)Instantiate (yu,transform.position,Quaternion.identity);
StartCoroutine (yed_fire());
}
IEnumerator yed_fire(){
yield return new WaitForSeconds (1.5f);
// ismove = false;
ui.gameObject.SetActive (false);
isfire = false;
}
public void addFireYu(){
speed = 0;
if(gameObject.activeSelf)
StartCoroutine(yed_addFireYu());
}
IEnumerator yed_addFireYu(){
yield return new WaitForSeconds (5);
speed = 8;
}
}
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最新推荐文章于 2021-04-16 14:49:33 发布