void Update () {
if (Input.GetMouseButtonUp (0)) {
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//这个是射线的起始位置,是世界坐标系的,
Vector3 temp = ray.origin;
print (temp
if (Input.GetMouseButtonUp (0)) {
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//这个是射线的起始位置,是世界坐标系的,
Vector3 temp = ray.origin;
print (temp