using UnityEngine;
using System.Collections;
public class AndroidCreateObj : MonoBehaviour {
public GameObject player; //定义玩家对象
float num = 0; //定义实例化的玩家数量
// Update is called
using System.Collections;
public class AndroidCreateObj : MonoBehaviour {
public GameObject player; //定义玩家对象
float num = 0; //定义实例化的玩家数量
// Update is called