using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
Animator anim;
AnimatorStateInfo info;
int num_Parameter;
// Use this for initialization
void Start () {
anim = GetComponent<Animator> ();
num_Parameter = Animator.StringToHash("num_Parameter");
}
// Update is called once per frame
void
using System.Collections;
public class Test : MonoBehaviour {
Animator anim;
AnimatorStateInfo info;
int num_Parameter;
// Use this for initialization
void Start () {
anim = GetComponent<Animator> ();
num_Parameter = Animator.StringToHash("num_Parameter");
}
// Update is called once per frame
void