关于 unity如何读写Json的学习

using UnityEngine;
using System.Collections;
using LitJson;
using System.IO;
using System.Text;
public class Json : MonoBehaviour {


	void Start () {
        //WriteJson();
       // ReadJson();
        ReadJson_Two();
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    public void WriteJson() {
        StringBuilder strB = new StringBuilder();
        JsonWriter jsWriter = new JsonWriter(strB);
        //所有的开始
        jsWriter.WriteObjectStart();
        jsWriter.WritePropertyName("Country");
        jsWriter.Write("China");
        jsWriter.WritePropertyName("Province");
        //开始写省份数组
        jsWriter.WriteArrayStart();

        //数组的第一个元素的第一个元素
        jsWriter.WriteObjectStart();
        jsWriter.WritePropertyName("Name");
        jsWriter.Write("LiaoNingSheng");
       

        //数组的第一个元素的第二个元素
     
        jsWriter.WritePropertyName("City");
        jsWriter.Write("DaLian");
        jsWriter.WriteObjectEnd();

        //数组的第二个元素的第一个元素
        jsWriter.WriteObjectStart();
        jsWriter.WritePropertyName("Name");
        jsWriter.Write("JiLingSheng");
        

        //数组的第二个元素的第二个元素
       
        jsWriter.WritePropertyName("City");
        jsWriter.Write("ChangChun");
        jsWriter.WriteObjectEnd();


        //结束写省份数组
        jsWriter.WriteArrayEnd();
       

        jsWriter.WriteObjectEnd();

        string path = Application.dataPath + "/lc.json";
        //初始化一个
        StreamWriter sw;
        sw = File.CreateText(path);
        //写入
        sw.WriteLine(strB);
        //关闭
        sw.Close();
    }

    public void ReadJson()
    {
        string path = Application.dataPath + "/lc.json";
        StreamReader sr = new StreamReader(path);
       // SReader sr = new StringReader(path);//读
        string str = sr.ReadToEnd();//读完
        JsonData jd = JsonMapper.ToObject(str);
        JsonData country = jd["Country"];
        Debug.Log(country.ToString());

        JsonData province = jd["Province"];
        for (int i = 0; i < province.Count; i++)
        {
            Debug.Log(province[i]["Name"].ToString());
            Debug.Log(province[i]["City"].ToString());
        }
    }

    public void ReadJson_Two() {
        string path = Application.dataPath + "/lc.json";
        StreamReader sr = new StreamReader(path);
        //StringReader sr = new StringReader(path);//读
        string str = sr.ReadToEnd();//读完
        JsonData jd = JsonMapper.ToObject(str);
        JsonData country = jd["name"];
        JsonData province = jd["province"];
        JsonData cities = jd["cities"];
        for (int i = 0; i < province.Count; i++)
        {
            Debug.Log(province[i]["name"].ToString());
            for (int j = 0; j < province[i]["cities"]["city"].Count; j++)
            {
                Debug.Log(province[i]["cities"]["city"][j].ToString());
            }
        }
    }
}


//可以时时更新

    /*

    FileInfoinfo = new FileInfo(path);

        if(File.Exists(path))

        {

           File.Delete(path);

        }

    */

 


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值