C#利用反射遍历类或者结构体中的每一个字段的属性 类型 值
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using System;
public class ProductInfo{
public char a = 'b';
public int b = 4;
public bool c =false;
}
public class test : MonoBehaviour {
// Use this for initialization
void Start () {
ProductInfo pro = new ProductInfo ();
Type type = typeof(ProductInfo);
FieldInfo[] fields = type.GetFields();
foreach (FieldInfo f in fields) {
Debug.Log ("属性 "+f.Attributes+" "+f+"="+f.GetValue (pro)); // Debug.Log(f.Name);
}
}
// Update is called once per frame
void Update () {
}
}
运行结果