using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
*文件描述:
*创始人:
*创建时间:
*修改时间:
*版本:1.0
*/
public class Test2 : MonoBehaviour {
UILabel per;
UISlider slider;
float timer = 0, value = 0;
void Start () {
per = transform.GetChild(1).GetComponent<UILabel>();
slider = transform.GetChild(0).GetComponent<UISlider>();
}
void Update () {
timer += Time.deltaTime;
value = timer / 10;
if (value>=1)
{
print("加载完毕");
//调转场景
}
slider.value = value;
per.text = ((int)(value * 100)).ToString() + "%";
}
}