//增量a是180度的百分比
//debug
if (Input.GetKeyDown(KeyCode.D))
{
Debug.Log(gameObject.transform.right.ToString() + " x");
Debug.Log(gameObject.transform.up.ToString() + " y");
Debug.Log(gameObject.transform.forward.ToString() + " z");
}
//打印当前Quaternion的值
if (Input.GetKeyDown(KeyCode.Q))
{
Debug.Log(gameObject.transform.rotation.ToString() + " q");
}
//调试增量
if (Input.GetKeyDown(KeyCode.O))
{
a += 0.1f;
Debug.Log(a.ToString());
}
//调试增量
//debug
if (Input.GetKeyDown(KeyCode.D))
{
Debug.Log(gameObject.transform.right.ToString() + " x");
Debug.Log(gameObject.transform.up.ToString() + " y");
Debug.Log(gameObject.transform.forward.ToString() + " z");
}
//打印当前Quaternion的值
if (Input.GetKeyDown(KeyCode.Q))
{
Debug.Log(gameObject.transform.rotation.ToString() + " q");
}
//调试增量
if (Input.GetKeyDown(KeyCode.O))
{
a += 0.1f;
Debug.Log(a.ToString());
}
//调试增量