using UnityEditor;
using UnityEngine;
public class SVNExpand : Editor
{
/// <summary>
/// 项目资源地址
/// </summary>
static string SVNProjectPath = Application.dataPath;
static string ProjectSettings = FileTools.GetParentPath(SVNProjectPath) + "/ProjectSettings";
static string UnityFrame = FileTools.GetParentPath(SVNProjectPath) + "/UnityFrame";
[MenuItem("SVN/更新资源 %g", false, 11)]
static void SVNUpdate()
{
System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:update /path:" + SVNProjectPath + "*" + ProjectSettings + "*" + UnityFrame + " /closeonend:0");
}
[MenuItem("SVN/提交资源 %t", false, 12)]
static void SVNCommit()
{
System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:commit /path:" + SVNProjectPath + "*" + ProjectSettings + " /closeonend:0");
}
[MenuItem("SVN/打开项目文件夹", false, 71)]
static void ShowProjectExplorer()
{
System.Diagnostics.Process.Start("explorer.exe", "file:///" + SVNProjectPath);
}
[MenuItem("SVN/打开日志", false, 72)]
static void SVNLog()
{
System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:log /path:" + SVNProjectPath + " /closeonend:0");
}
}
注意:
一般我在开发的过程中会修改到编辑器的设置,比如常用的Tag和打包设置,所以我们也把ProjectSettings目录也加进去更新目录,多个path用"*"连接。
FileTools.GetParentPath() 是获取上一层路径的方法。