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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public GameObject player; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonUp(0)) { mouseTouchHit(); } } void mouseTouchHit() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycast; if (Physics.Raycast(ray, out raycast)) { GameObject game = Instantiate(player,raycast.point,Quaternion.identity) as GameObject; } } }