好久没有写博客了,并不是我不想写,而真是没有时间写。感谢这段时间大家的留言,如果我没有回复的请见谅。最近做了一段时间Android渠道包的接入也算积累了点经验,希望可以帮助以后的朋友们,嘿嘿。
Unity打Android渠道包的传统步骤是,先把SDK放在plugins目录下,设置好证书后最后用unity直接生成.apk。 这是的确是正确的打包方式,但是这样做非常容易出错,SDK不能直接放在plugins目录下,必须要先编译。有些渠道的SDK TMD不是编译好的.jar 而是一个android工程,你必须要让你的unity工程去依赖它。。。所以这样做一不小心就会出错。。
为了彻底解决容易出错的问题,那么我们一定要使用Android的Ant来打包。结合到Unity的工作原理就是,先把unity工程导出成一个android工程,然后在把渠道的 assets lib 依赖 以及icon 拷贝进去,最后通过ant直接生成apk来。
1.先将unity导出成android工程,大家可以看我以前的文章。
http://www.xuanyusong.com/archives/3162
2.拷贝assets lib 依赖 以及icon
其实无非也就是shell脚本的 cp命令,多余的我也就不说了。这里我需要说一下splash启动图,unity不允许在android工程里面设置启动图,必须要在unity里设置。可以提前把一张启动图放在unity里面,然后在ProjectSetting里面关联上启动图,自动打包的时候根据不同的渠道将splash图片覆盖一下unity工程里面的图片,然后导出即可。
3.Android 与 ant 环境搭建
http://developer.android.com/sdk/index.html 建议你直接下载ADT ,这里不仅包含SDK也包含开发编辑器。如下图所示eclipse就是ADT开发编辑器,sdk就是android的sdk
如下图所示,记得要SDK都更新到最新,不然ant打包会报错。
打开ADT(Eclipse)在导航菜单栏中选择Help -> Install New Software
Work with中输入 http://download.eclipse.org/releases/juno
如下图所示,在下拉列表中选择General Purpose Tools 找到Eclipse Plug-in Development Environment (因为我已经装过了,所以这里不显示) 安装即可。
安装完毕后,打开终端直接输入 open -e .bash_profile
如下图所示,将ANT 和Android的环境变量都配置完毕。记得要关闭一下本文以及终端,方可生效。
到这一步ant的环境已经配置完毕。如下图所示,在ANT打包前我们要先把android工程生成出来。
AndroidManifest.xml 游戏名 包名 activity service都在这里,这里不做过多的解释了。。
assets:unity的.so放在这里。如果渠道包assets下面有文件也一并放在这里。
bin:就不用管了,他是android编译生成出来的。
build.xml:ant打包必备的资源文件,之前我们配置的环境变量就是为了它。下面我在贴出来内容。
gen:生成出来的,不用管了。
keystore.properties:证书的描述文件,证书的路径、密码啊啥的都在这里。
libs:将渠道libs文件夹下的拷贝机进来。
project.properties:如果渠道包是一个工程,那么就必须在这里进行依赖。这里写的就是依赖工程的路径。
res:资源
src:代码
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
<?
xml
version
=
"1.0"
encoding
=
"UTF-8"
?>
<
project
name
=
"Game"
default
=
"help"
>
<
!
--
The
local
.
properties
file
is
created
and
updated
by
the
'android'
tool
.
It
contains
the
path
to
the
SDK
.
It
should *
NOT
*
be
checked
into
Version
Control
Systems
.
--
>
<
!
--
<
property
file
=
"local.properties"
/
>
--
>
<
!
--
<
condition
property
=
"sdk.dir"
value
=
"D:\\android\\android-sdk"
>
<
os
family
=
"windows"
/
>
<
/
condition
>
<
condition
property
=
"sdk.dir"
value
=
"/Users/dev/android-sdk"
>
<
os
family
=
"mac"
/
>
<
/
condition
>
--
>
<
!
--
The
ant
.
properties
file
can
be
created
by
you
.
It
is
only
edited
by
the
'android'
tool
to
add
properties
to
it
.
This
is
the
place
to
change
some
Ant
specific
build
properties
.
Here
are
some
properties
you
may
want
to
change
/
update
:
source
.
dir
The
name
of
the
source
directory
.
Default
is
'src'
.
out
.
dir
The
name
of
the
output
directory
.
Default
is
'bin'
.
For
other
overridable
properties
,
look
at
the
beginning
of
the
rules
files
in
the
SDK
,
at
tools
/
ant
/
build
.
xml
Properties
related
to
the
SDK
location
or
the
project
target
should
be
updated
using
the
'android'
tool
with
the
'update'
action
.
This
file
is
an
integral
part
of
the
build
system
for
your
application
and
should
be
checked
into
Version
Control
Systems
.
--
>
<
property
file
=
"keystore.properties"
/
>
<
!
--
if
sdk
.
dir
was
not
set
from
one
of
the
property
file
,
then
get
it
from
the
ANDROID_HOME
env
var
.
This
must
be
done
before
we
load
project
.
properties
since
the
proguard
config
can
use
sdk
.
dir
--
>
<
property
environment
=
"env"
/
>
<
condition
property
=
"sdk.dir"
value
=
"${env.ANDROID_SDK}"
>
<
isset
property
=
"env.ANDROID_SDK"
/
>
<
/
condition
>
<
!
--
The
project
.
properties
file
is
created
and
updated
by
the
'android'
tool
,
as
well
as
ADT
.
This
contains
project
specific
properties
such
as
project
target
,
and
library
dependencies
.
Lower
level
build
properties
are
stored
in
ant
.
properties
(
or
in
.
classpath
for
Eclipse
projects
)
.
This
file
is
an
integral
part
of
the
build
system
for
your
application
and
should
be
checked
into
Version
Control
Systems
.
--
>
<
loadproperties
srcFile
=
"project.properties"
/
>
<
!
--
quick
check
on
sdk
.
dir
--
>
<
fail
message
=
"sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless
=
"sdk.dir"
/
>
<
!
--
Import
the
actual
build
file
.
To
customize
existing
targets
,
there
are
two
options
:
-
Customize
only
one
target
:
-
copy
/
paste
the
target
into
this
file
,
*
before*
the
<
import
>
task
.
-
customize
it
to
your
needs
.
-
Customize
the
whole
content
of
build
.
xml
-
copy
/
paste
the
content
of
the
rules
files
(
minus
the
top
node
)
into
this
file
,
replacing
the
<
import
>
task
.
-
customize
to
your
needs
.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
IMPORTANT *
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
In
all
cases
you
must
update
the
value
of
version
-
tag
below
to
read
'custom'
instead
of
an
integer
,
in
order
to
avoid
having
your
file
be
overridden
by
tools
such
as
"android update project"
--
>
<
!
--
version
-
tag
:
1
--
>
<
import
file
=
"${sdk.dir}/tools/ant/build.xml"
/
>
<
/
project
>
|
最后就是ant打包的指令了。
tempEclipsePath:是android 工程路径,先clean在release。
ant -buildfile ${tempEclipsePath}/build.xml clean
ant -buildfile ${tempEclipsePath}/build.xml release
这样包就打在了bin目录下面,可以mv把apk拷贝到你需要的目录下面就好了。
mv -f ${tempEclipsePath}/bin/Game-release.apk ${out}
- 本文固定链接: http://www.xuanyusong.com/archives/3384
- 转载请注明: 雨松MOMO 2014年12月28日 于 雨松MOMO程序研究院 发表