public GameObject mobj;
void Update () {
mobj.transform.localPosition = new Vector3(Input.mousePosition.x - Screen.width / 2, Input.mousePosition.y - Screen.height / 2, -10);
}
public GameObject mobj;
void Update () {
mobj.transform.localPosition = new Vector3(Input.mousePosition.x - Screen.width / 2, Input.mousePosition.y - Screen.height / 2, -10);
}