【编辑器扩展】Hierarchy窗口扩展

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继续偷懒ing…

  • [InitializeOnLoad] unity 会在用户之前去初始化这个编辑器类
  • EditorApplication.hierarchyWindowItemOnGUI 当绘制层次窗口里面Item项时候
  • EditorApplication.hierarchyWindowChanged 当绘制层次窗口改变的时候
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;


[InitializeOnLoad]
public class HierarchyEditor
{

    private static Texture2D hierarchyIcon;

    public static Texture2D HierarchyIcon
    {
        get
        {
            if (hierarchyIcon == null)
            {
                HierarchyEditor.hierarchyIcon = Resources.Load<Texture2D>("bishi");
            }
            return hierarchyIcon;
        }
    }

    static HierarchyEditor()
    {
        //添加绘制回调
        EditorApplication.hierarchyWindowItemOnGUI = (EditorApplication.HierarchyWindowItemCallback)Delegate.Combine(
            EditorApplication.hierarchyWindowItemOnGUI,
            new EditorApplication.HierarchyWindowItemCallback(hierarchyItemCallback));
        //添加改变回调 
        EditorApplication.hierarchyWindowChanged += hierarchyChangeCallback;
    }
    private static void hierarchyItemCallback(int instanceID, Rect selectionRect)
    {
        GameObject gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
        if (gameObject != null && gameObject.name.Contains("Player"))
        {
            Rect rect = new Rect(selectionRect.x + selectionRect.width - 16f, selectionRect.y, 16f, 16f);
            GUI.DrawTexture(rect, HierarchyEditor.HierarchyIcon);
        }
    }

    private static void hierarchyChangeCallback()
    {       
        //没办法知道谁改变了 
        //EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
    }
}
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