Offset Factor, Units
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
WhenGL_POLYGON_OFFSET_FILL
,
GL_POLYGON_OFFSET_LINE
, or
GL_POLYGON_OFFSET_POINT
is enabled, each fragment's
depth
value will be offset after it is interpolated from the
depth
values of the appropriate vertices. The value of the offset is