更改Shader 下面Tiling 与 Offset
gameObject.GetComponent<MeshRenderer>().material.SetTextureOffset("_MainTex",vector2);
gameObject.GetComponent<MeshRenderer>().material.SetTextureScale("_MainTex",vector2);
URP 渲染管线下
gameObject.GetComponent<MeshRenderer>().material.mainTextureOffset=vector2;
gameObject.GetComponent<MeshRenderer>().material.mainTextureScale=vector2;