CCSprite* secondSprite = CCSprite::create("rainbow.png");
secondSprite->setAnchorPoint(ccp(0,0));
// secondSprite->setScale(0.5f);
secondSprite->setPosition(CCPoint(30,CCDirector::sharedDirector()->getWinSize().height/2-220));
this->addChild(secondSprite,GAMESCENE_RAINBOW,GAMESCENE_RAINBOW);
secondSprite->setOpacity(0);//这个方法就是设置一开始为不可见,然后就用fadeIn渐现
// CCFiniteTimeAction* fadeOut = CCFadeOut::create(0.01);
CCFiniteTimeAction* fadeIn = CCFadeIn::create(4);
secondSprite->runAction(CCSequence::create(fadeIn,NULL));