private Vector3 startFingerPos;
private Vector3 nowFingerPos;
private float xMoveDistance;
private float yMoveDistance;
private int backValue = 0;
public GameObject my_Cube;
public void JudgeFinger ()
{
//没有触摸
if (Input.touchCount <= 0) {
return;
}
if (Input.GetTouch (0).phase == TouchPhase.Began ) {
//Debug.Log("======开始触摸=====");
startFingerPos = Input.GetTouch (0).position;
}
nowFingerPos = Input.GetTouch (0).position;
if ((Input.GetTouch (0).phase == TouchPhase.Stationary) || (Input.GetTouch(0).phase == TouchPhase.Ended)) {
startFingerPos = nowFingerPos;
//Debug.Log("======释放触摸=====");
return;
}
// if (Input.GetTouch(0).phase == TouchPhase.Ended) {
//
// }
if (startFingerPos == nowFingerPos) {
return;
}
xMoveDistance = Mathf.Abs (nowFingerPos.x - startFingerPos.x);
yMoveDistance = Mathf.Abs (nowFingerPos.y - startFingerPos.y);
if (xMoveDistance > yMoveDistance) {
if (nowFingerPos.x - startFingerPos.x > 0) {
//Debug.Log("=======沿着X轴负方向移动=====");
backValue = -1; //沿着X轴负方向移动
} else {
//Debug.Log("=======沿着X轴正方向移动=====");
backValue = 1; //沿着X轴正方向移动
}
} else {
if (nowFingerPos.y - startFingerPos.y > 0) {
//Debug.Log("=======沿着Y轴正方向移动=====");
backValue = 2; //沿着Y轴正方向移动
} else {
//Debug.Log("=======沿着Y轴负方向移动=====");
backValue = -2; //沿着Y轴负方向移动
}
}
if (backValue == -1) {
my_Cube.transform.Rotate (Vector3.back * Time.deltaTime * 300, Space.World);
my_Color.transform.Rotate (Vector3.back * Time.deltaTime * 300, Space.World);
} else if (backValue == 1) {
my_Cube.transform.Rotate (Vector3.back * -1 * Time.deltaTime * 300, Space.World);
my_Color.transform.Rotate (Vector3.back * -1 * Time.deltaTime * 300, Space.World);
}
// else if (backValue == 2) {
// my_Cube.transform.Rotate(Vector3.right * Time.deltaTime * 200 , Space.World);
// } else if (backValue == -2) {
// my_Cube.transform.Rotate(Vector3.right * -1 * Time.deltaTime * 200 , Space.World);
// }
}
【unity】Unity 手指滑动让物体旋转
最新推荐文章于 2024-02-17 20:52:34 发布