首先在编辑器中,Settting->ProjectSettings->Input中设置
然后代码的
// Called to bind functionality to input
void AAvatar::SetupPlayerInputComponent(class UInputComponent* InputComponent)
{
Super::SetupPlayerInputComponent(InputComponent);
InputComponent->BindAxis("Forward", this, &AAvatar::MoveForward);
InputComponent->BindAxis("Strafe", this, &AAvatar::MoveForward);
}
void AAvatar::MoveForward(float amount)
{
if(Controller && amount)
{
FVector fwd = GetActorForwardVector();
AddMovementInput(fwd, amount);
}
}
void AAvatar::MoveRight(float amount)
{
if(Controller && amount)
{
FVector right = GetActorRightVector();
AddMovementInput(right, amount);
}
}