刚接触c#的协成内容,有很多的东西,不太明白,对于unity在一帧中调用协成的处理方式,下面是我做的一些测试,在5.3.4版本中进行的测试
using UnityEngine;
using System.Collections;
public class CameraTest : MonoBehaviour {
bool finish = false;
bool lateFinish = false;
// Use this for initialization
void Start () {
//gameObject.GetComponent<Camera>().rect = new Rect(0, 0.1f,0.5f, 0.5f);
//StartCoroutine(DoSomething());
Debug.LogError("Start begin");
StartCoroutine(StartIe());
Debug.LogError("Start end");
}
// Update is called once per frame
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