在网上收集的SHADER代码
图片变白
Shader "GUI/Text Shader" {
Properties{
_MainTex("Font Texture", 2D) = "white" {}
_Color("Text Color", Color) = (1,1,1,1)
}
SubShader{
Tags{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
}
Lighting Off Cull Off ZTest Always ZWrite Off Fog{ Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};