Unity编辑器扩展之——拷贝transform的值到剪切板

using UnityEditor;
using UnityEngine; 
//[CustomEditor(typeof(Test))]
public class Tools:Editor
{  
    [MenuItem("CONTEXT/Transform/拷贝信息")]
    static void Test1( )
    { 
        GameObject obj = Selection.activeGameObject;//obj代表当前选择的物体
        Transform trans = obj.transform;//用临时变量trans储存obj的transform信息;
        string str = trans.localPosition.x + "," + trans.localPosition.y + "," + trans.localPosition.z + "," + trans.localEulerAngles.x + "," + trans.localEulerAngles.y + "," + trans.localEulerAngles.z + "," + trans.localScale.x + "," + trans.localScale.y + "," + trans.localScale.z;
        TextEditor te = new TextEditor();
        te.content = new GUIContent(str);
        te.SelectAll();
        te.Copy();

    } 
}

 

 

 

举一反三,也可拷贝其他组件的其他信息,

从剪切板写入transform值

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class Test : MonoBehaviour
{
     
    public   int a=10;
    public Vector3 pos, rot;
}

 

using UnityEditor;
using UnityEngine; 
//[CustomEditor(typeof(Test))]
public class Tools:Editor
{  
    static Test test;

    [MenuItem("CONTEXT/Test/粘贴信息")]
    static void Paste()
    {
        test = Selection.activeGameObject.GetComponent<Test>();
        string str = GUIUtility.systemCopyBuffer;
        string[] a = str.Split(',');
        test.pos = new Vector3(float.Parse(a[0]), float.Parse(a[1]), float.Parse(a[2]));
        test.rot = new Vector3(float.Parse(a[3]), float.Parse(a[4]), float.Parse(a[5]));

    }
 
    [MenuItem("CONTEXT/Transform/拷贝信息")]
    static void Copy( )
    { 
        GameObject obj = Selection.activeGameObject;//obj代表当前选择的物体
        Transform trans = obj.transform;//用临时变量trans储存obj的transform信息;
        string str = trans.localPosition.x + "," + trans.localPosition.y + "," + trans.localPosition.z + "," + trans.localEulerAngles.x + "," + trans.localEulerAngles.y + "," + trans.localEulerAngles.z + "," + trans.localScale.x + "," + trans.localScale.y + "," + trans.localScale.z;
        TextEditor te = new TextEditor();
        te.content = new GUIContent(str);
        te.SelectAll();
        te.Copy();

    } 
}

 

 

 

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