public float ScrollSpeed = 5.0f;
public float distance = 0;
private Vector3 offsetPosition; //位置偏移
private Transform player;
private bool isRotating = false; //鼠标是否滑动
public float RotateSpeed = 1.0f;
void Start()
{
player = GameObject.FindGameObjectWithTag(tags.player).transform;
transform.LookAt(player.position);
offsetPosition = transform.position - player.position;
}