using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class two: MonoBehaviour {
public GameObject _prefabBullet;
private float _angleSpeed = 120f;
void Update()
{
float eularY = Input.GetAxis("Mouse X") * _angleSpeed * Time.deltaTime;
transform.Rotate(new Vector3(0, eularY, 0));
if (Input.GetMouseButtonDown(0))
{
Instantiate(_prefabBullet, transform.position, transform.rotation);
}
}
}