异步加载游戏场景与异步加载游戏资源进度条
> http://www.xuanyusong.com/archives/1427
根据步骤创建了ABC 三个场景,依次绑定了ABC三个C#代码文件,然后运行报错
Scene 'B' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
UnityEngine.Application:LoadLevel(String)
A:Start() (at Assets/New Folder/A.cs:12)
解决办法: File->Build Settings->Add Open Scene
把三个场景都添加了,再运行就OK了