using UnityEngine.SceneManagement;//跳转场景
void Update () {
if (Input.GetMouseButtonDown(0)) {
// SceneManager.LoadScene("02");//跳转场景
}
}
using UnityEngine.SceneManagement;//跳转场景
void Update () {
if (Input.GetMouseButtonDown(0)) {
// SceneManager.LoadScene("02");//跳转场景
}
}